This game, for four players, was quite fun; it is a hex-based placement game, where players make roads from a chosen starting location to and between randomly-placed villages of various sizes, over varying terrain. Points are eventually scored based on rudimentary supply and demand: (village size - player shops) == (number of points allocated to each player's shop in that village), with a minimum of zero.
The board and pieces are made from heavy stock, and are illustrated quite nicely. Scoring is rather difficult to keep up with during the game; and this makes for more interesting gameplay. The lack of persistent randomness is a bonus as well. |