All I wanted for Christmas was a V:TES expansion, so I "made" one. Here are the silly cards, with some alternate game concepts thrown in.
| Title | Type | Cost | Requires | Description |
| Christmas Cheer | Master (Discipline) | none | ![]() |
Master: Discipline(+1 Capacity). During your untap, one Minion with Christmas Cheer donates one blood/life to your prey's pool, if your prey has 1 pool. |
| Deck the Halls! | Action | 1b | Christmas Cheer | Action. (I): (D)Burn a location. (S): Same as above, but gain pool equal to the cost of the location, if successful. "Deck the halls with gasoline/Fa-la-la-la-la, la-la,la,la." |
| Gift Swap | Action | 1p | Christmas Cheer | All Methuselahs trade one card from their hand with their prey. Hand sizes cannot change as a result of this action. |
| Mistletoe | Modifier / Reaction | 1b | Christmas Cheer | (I) Only usable when this vampire blocks, or is blocked by, another minon. Combat does not occur. Untap both minions. (S) As above, but untap only the acting vampire. |
| Soccer Mom | Ally | 3p | Christmas Cheer | Ally. 3 life. 4 damage, 0 bleed, 1 optional maneuver per combat. At the start of your untap, Soccer Mom passes to your right. If a minion controlled by the Methuselah with Soccer Mom is blocked, Soccer Mom does 4 points of damage to that minion, and takes one point of damage. Soccer Mom can prevent 1 point of damage per combat. During untap phases, a Methuselah may pay one pool to put one life on Soccer Mom. |
| The Grinch | Ally | 3p | n/a | Unique Ally. 2 life, 0 damage, 1 bleed. Grinch may take a +1 stealth action to steal all Christmas Presents in play. Grinch may take an action to remove a Present from play. If successful, give Grinch 1 life. |
| Christmas Tree | Combat | Christmas Cheer, Potence | (I) Playable before range is determined. This card counts as a melee weapon when in play. Minion with this equipment inflicts 2 damage per strike. (S) As above, and minion may prevent one normal damage. Burn Christmas Tree if used in this manner. | |
| Christmas Present | Equipment | 1p | Christmas Cheer | Present. Minion may take an action to burn this card and exchange it with the first equipment card found in the library of the acting methuselah, from top-down. Reshuffle your library afterwards. If successful, this minion burns two blood. "Wow, another shirt…" --Smudge the Ignored, Caitiff.. |
| Frozen Turkey | Equipment | 1p | Christmas Cheer | Vampire with this equipment has +1 hand damage. Vampire may burn Frozen Turkey to gain 1 blood. |
| Reindeer Sleigh | Equipment | 3p | Christmas Cheer | Vehicle. Minion with this equipment gets an optional maneuver and an optional press each combat. If Sleigh successfully sets range to close, it does 2 damage to the opposing minion during strike resolution. Gangrel or !Gangrel with this equipment get 2 maneuvers instead of 1. A minion may only have one vehicle at a time. |
| String of Lights | Equipment | 1b | Christmas Cheer | Equipment. Burn String of Lights before range is determined in a round, to prevent the opposing minion from using maneuvers during that round. "When one goes out, they ALL go out!!" --The Twelve Pains of Christmas |
| After-Christmas Sale! | Master | 1p | (Ready vamp with) Christmas Cheer | All equip actions involving non-unique, non-location equipment cost one pool/blood less, until the start of your next untap. Equipment cost cannot be reduced below zero. Burn this card if Christmas Eve or Christmas Morning is in play. |
| Christmas Eve | Master | n/a | (Ready Vamp with) Christmas Cheer | Unique Master. Put this card in play. Your minions do not pay the normal cost to burn Presents. Burn this card if Christmas Morning is in play. |
| Christmas Morning | Master | n/a | (Ready Vamp with) Christmas Cheer | Unique Master. Put this card in play. Minions do not pay the normal cost to burn Presents. Burn any Christmas Eve cards in play. |
| Mall Hunting Ground | Master | 2p | Christmas Cheer | Unique Location. Works as per hunting grounds. |
| Powerbase: North Pole | Master | 0 | (Ready Vamp with) Christmas Cheer | Master. Any Methuselah may take a master Phase Action to move a counter from the blood bank to the 'base. If a Methuselah is reduced to less than 3 pool, one of its vampires of capacity 6 or greater may take an action to move counters from the 'base to the Methuselah's pool. If more than 2 counters are taken, burn that vampire. |
| Little Helper | Retainer | 1b | Christmas Cheer | Retainer. 1 Life. Helper may be damaged by close-range strikes. Helper may be used once per combat, to set range for the current round to long. If used in this way, Helper does 1 damage to opposing minion during strike resolution. |
| Fruit Cake | Equipment | 1p | Christmas Cheer | Weapon. 2R each strike. Burn Fruit Cake if used at long range. |
| Gleam of Red Nose | Combat | none | Christmas Cheer | (I)Maneuver. (s) Press. |
| Blood to EggNog | Combat | 1b | Christmas Cheer | (i) Use before strike resolution. If the opposing minion is a vampire, it burns 2 blood immediately. If used on an ally, the ally is burned. (S) As above, but 3 blood is burned. |
| Fragment of the Book of Nog | Master | 1p | Christmas Cheer (Burn Option) | Tap Fragment to place no more than two equipment cards on minions of your choice. A minion may receive no more than one equipment card in this manner each turn. |
So, amidst all the silliness are a few neat concepts that I'd like to see in upcoming expansions....
And, in case you haven't picked up on the storyline notion, the concept is that all the B.S. that surrounds the "holiday season" is just a piece of the Masquerade, to distract the kine from the workings of the kindred...
Other V:TES silliness:
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