Common Pool:  V:tES for Two Players Version 0.3
Background (for those who've wandered in from searches, mistakenly looking for billiards)
We're talking about a different type of pool here.  This page describes a two- or three- player variant of the White Wolf's Vampire:The Eternal Struggle, a collectible card game of deckbuilding, resource management, strategy, and trickery, ideally suited for 4-5 players.  The object of the standard game is to remove other players from the game in a clockwise order, by helping them spend all their pool of influence (as tracked with counters).
If you've played this variant, please let me know.
The Concept
I wanted a two-player variant that, to varying extents:
- requires little in the way of rules translation from the base game.
- adds a metagame flavor complementary to that of the base game.
- requires a different strategy than those of the base game.
In the regular three- to five- player game, I'm generally worried about multiple pools (my prey's, grand-prey's, predator's, and/or grand-predator's).  In a two-player game, I'm only worried about one--my prey's.  Since I'm only worried about one pool, there only really needs to be one pool in the game.  And on the flipside of the coin: If there's only one pool, it doesn't really matter how many players there are, as long as the pool is proportionately large. Hence, common pool.
Rules Changes (from standard game)
Notes
- The time limit is arbitrary; I think a "normal-pace" game should complete in under 30 minutes.
- The "no-spend" limit is also arbitrary, and has varied between eight and twelve pool.
- Cards that require a VP (Gambit Accepted, etc.) are wallpaper here. So are cards that "steal" pool, such as Kindred Spirits and Legal Manipulation.
- Note that Life boon functions under these rules as an out-of-turn Minion Tap.
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